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This form includes four sections, addressing global metrics, program stories, financial information, and compliance. 1 January - 31 December of the current year). #Transformice codes 2015 for cheese full#For impact reports, the time period for this report will be the full 12 months of this grant, including the period already reported on in the progress report (e.g. 1 January - 30 June of the current year). For progress reports, the time period for this report will the first 6 months of each grant (e.g. This form is for organizations receiving Annual Plan Grants to report on their results to date. 6.1 Is your organization compliant with the terms outlined in the grant agreement?.5 Spending during this period (6 month for progress report, 12 months for impact report).4 Revenues received during this six-month period.3.5.1 Sharing is caring – supporting capacity building in the movement. #Transformice codes 2015 for cheese how to#3.4.2 Challenge – how to create a sound basis for EU advocacy in Austria.3.4.1 Integrating Wikimedia into university teaching.3.3.2 Pooling forces for high-quality content.3.3.1 Beyond quantity - from quantity to quality and added value.3.2.2 Incubator projects – developing new communities.3.2.1 Maintaining and expanding existing communities.3 Telling your program stories - all programs.2.4 Global metrics: Movement Sustainability.2.3 Global metrics: Reach / Free Knowledge Awareness.2.2 Global metrics: Free Content Generation.2 Global metrics overview - all programs. #Transformice codes 2015 for cheese simulator#If you're not sure about the label "MMO mouse simulator platformer", you could always go with "emergent hilarity" instead. Transformice basically throws multiple players, a physics engine and basic construction tools into a huge bag labelled "collaboration", then shakes it vigorously and dumps the contents into level after level. Alternatively you could set something up so as to drop your fellow players down a hole, then laugh uproariously. This is where the Shaman comes in: one mouse uses special powers to place and construct items, from simple ledges or platforms through to wheeled carts, ostensibly to aid your fellow players retrieve the cheese. Then there's the fact that levels are set up to make reaching the cheese initially impossible. There's the minor detail that ideally you want your mouse to be the first to return with the cheese, so you'll need to be balancing co-operation (to make victory possible) versus competition (to score the most points). To reach the cheese, you simply need to navigate the level. In each level you're tasked with retrieving a piece of cheese and bringing it back to your start point. Transformice works like this: you and a load of other players all control an individual mouse. Here's a bloke called Kieron telling you why you should play it, all the way back in 2010. I'd say at least- wait, free? It's free? And supported through the sale of cosmetic items? Which are also all unlockable through play? Yep, it's going to cost a few bob to fix all of that up. It's not a new game - believe it or not, there's been a dozen or more of them living in your wall cavities for, ooh, I'd say about five years ago looking at the damage they've done. Transformice, arguably the world's first MMO mouse simulator platformer, arrive on Steam this week. ![]()
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